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BlitzMax Code Files: Update 03 / 28 / 11



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This page includes source code examples and demos for BlitzMAX. Please see readme.txt file included with an example or demo for more information.

Look for the icon. These files have been updated

RadilBlur Image
Real-Time Radial Blur Example-Demo

This source code shows how to accomplish a radial blur effect in BlitzMAX. This real-time effect includes music and several type of radial blur effects.

Download Real-Time Radial Blur (Executable + source + media) . Windows executable OpenGL 1366 x 768.

This demo was updated. This should be used instead of the one included with BlitzMAX.
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Inertia Engine
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2D Inertia Example

This source code is a 2D inertia engine (originally done by Zodiac, email- fooligan@gmx.de) with multiple settings for friction, gravity and others.

Download 2D Inertia Example (Executable + source + media). Windows executable
DX9 1366 x 768.

This demo was updated. This should be used instead of the one included with BlitzMAX.


Eye Candy
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Eye Candy - FX Demo

This example shows how to use a lookup table to achieve a cool watery effect.

Download FX Example 1 (Executable + source + media). Windows executable
DX9 1366 x 768.

This demo was updated. This should be used instead of the one included with BlitzMAX.




Swirly Particle Example 1

This example shows how to use images as particles. Originally done by Ed Upton.

Download Swirly Particle Example 1 (source + media)







Scale to Pixel Function Example

This example shows how scale an image to a given pixel size.

Download Scale to Pixel Function Example ( source )




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