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Phoenix SS Web Home
Phoenix SS Project Page/Forum Host and SubSpace Contiuum Home
The Phoenix SS Project Page The Phoenix SS Project page - Hosted by www.SubSpace.co


 Phoenix SS: Update 05 / 09 / 12


About: Phoenix SS

Hi,

My name is Richard Betson and I have been playing SubSpace/Continuum for more years then I care to admit to. Phoenix SS is my project inspired by SubSpace/Continuum. My goal is to design the next step in software and continue the SubSpace saga with a new vision and direction. Phoenix SS will include it's own servers, client, world/map editor and will be available for Windows, Mac and Linux. The core framework is designed to be flexible and portable. Phoenix SS is a whole new approach keeping the best of the old game play and making it much more expansive and easy to use.

Below are the current executables and resources for this project. Phoenix SS in still in it's alpha stage but progressing nicely. If your interested in providing artwork for levels or testing please goto the message board link below and let me know.

Richard R Betson

rrbetson@redeyeware.uphero.com


Links:
Phoenix SS Project Page hosted by www.subspace.com
SubSpace/Continuum
Phoenix SS Message Board

Author Web Home - RedEyeWare
Author Web Home - RedEyeWare - Mirror
Author Phoenix SS Home
Author Phoenix SS Home - Mirror

See News below.




  Download - Current Phoenix SS applications.


Mirror FX


Phoenix SS Client Alpha .a85_c

05/09/12 - Latest version of the Phoenix SS client.

Download:
Windows (XP - 7) - DX 7,9,10,11 and OpenGL.
Phoenix SS Client Alpha .a85_c

f
Mirror FX

Phoenix SS Level Editor  Alpha .72

coming soon!


f




NEWS


eye
News 05/18/12

Experimenting with lighting and shading for Phoenix SS.

Large Image

Light Pic




eye
News 05/09/12

SERVER!
server

I have a basic alpha server running and a new client application ready for testing.  You can download the client above and check this thread for the server IP and status:

http://www.subspace.co/topic/26399-server-up-download-the-new-phoenix-ss-client-and-come-test/

The server is just a basic outline letting you fly around with others, fire bullets and is limited to 'TWENTY' players while testing. Collision is working on the wall parts but not bullet to ship collision at present. As soon as I am confident with the basic server framework I will add bullet to ship collision, should be up next.  The server also has a basic chat system.

Version History:

5/4/2012
Ver:.a85_c
--------------
This version is client only.

 Many optimizations to collision and part image rendering via the mapping framework. On my baseline system the FPS was increased by 60%. Radar is up and working although needs a little work. Networking has been added and this version marks the debut of the .a1 Phoenix SS server and client framework. The Phoenix SS game application can be a server (playable or dedicated) or a client. I may break them up but for now they are together. I have add a background system for debris like asteroids and will eventually add a foreground system for overhead FX. I have also reworked the tween system to be more robust and accurate. Lots of other little fixes graphics setup and more.


I have for this version locked the background in place and the map itself now turns in rotation (F10) mode. I will be moving the radar to the center when rotation is on as it seems to make the best sense. When I rework the fronted there will be lots of options for things like radar placement and more. I just experimenting with the background and there will be option for that as well.

Still lots to do like patch up holes in the placement of parts, developing the server and client net framework, adding game features and work to do on the editor.



eye
News 04/17/12

This video shows a parallaxing asteroid field and lighted lasers (bullets). The end result looks sweet and the background elements system can handle many layers of z-order at varying rates of drift/movement. I am also experimenting with a moving background image so it moves slightly helping with orientation and feel.






eye

News 04/15/12

Here is a shot of lighted bullets. The new background comes from NASA's site (no affiliation) and according to their site is OK to use, even commercially ( http://www.nasa.gov/...Guidelines.html ) .


Click on image or here for larger view.
Lighted Bullets




eye
News 04/01/12

PoLiX, owner (long time supporter of SubSpace/Conitnuum) of SUBSPACE.CO has graciously provided a sub-domain and is hosting a project page for Phoenix SS. You can find it here:

http://www.phoenix.subspace.co

Phoenix SS resource downloads and information will now be here first. Thank you PoLiX.



eye
News 04/01/12


Phoenix SS - Tween and Client Prediction



I think I am finally getting a handle on implementing a client prediction model for networking Phoenix SS ( Thanks Mark Sibly ). I am able, with a variable timing tween system and the exact same physics, collision and tween frameworks for the server and client, render a very pleasing smooth render of the remote client.


Both the server and clients are sampling net traffic at once every 100 milliseconds. The system interpolates the missing frames for physics and collision by having all the clients do their own physics and collisions and the server does as well. The server will periodically check the results of the clients to make sure no cheating is going on. This is a very raw test with no packet checking, but the absolute minimization of latency using this method is very cool.

Because the clients and server both use the same exact frameworks the client predictions are deadly accurate and the server will ideally be checking the results of its map against the clients map, periodically checking the accuracy of the client results.

That's the basic idea.





eye

News 03/20/12

I have been busy getting the Phoenix framework up and running
.  The latest client posted includes fixes for Direct X and more. The next version will include radar and parts with round and irregular shapes seen in the images here:


Center positioned radar shown here:
radar


Round Irregular part collision
round half


Also here is an image of the collision lines used by a map. If you have viewed the map editor video below, this might help explain collision line segments. The second picture is the same view in regular map view.

 

line mode

line mode 2


eye
News 02/21/12

This is a video of the Phoenix SS client using collision.
This is really a huge step in the development of Phoenix SS and has been hard to implement but the end result is very pleasing.  I have also included screen capture from the client which is using a static a background. This will show more detail as the video is captured at 640 x 480.


Screen Shot 1366 x 768 1.3mb
Screen Shot






eye
News: 11/12/11

This is a video of the Phoenix SS map editor. I go over the new design and features as well as simple layout, design and running a map file. Getting close to the next release.